Sneak peek on the next Aion Korean update

Today Ayase announced a little sneak peek on the next Aion update for Korean version. There will be some additional changes for EU servers but it’s interesting to know what we can expect soon.


  1. Greatly increased the drop rate of all main (Eternal/Fabled/Heroic/Superior rank) gear from instance boss monsters.
  2. Greatly increased the drop rate of all main (Eternal/Fabled/Heroic/Superior rank) gear from field boss monsters
  3. Greatly increased the Item drop rate of gear dropped by all monsters. This includes:
    1. Drop rate of Common/Superior Weapons, Armor, and Accessories.
    2. Drop rate of Heroic/Fabled Weapons, Armor, and Accessories.
  4. Increased the drop rate of the main items acquired from treasure boxes.
  5. Increased the drop rates of all Skill Manuals and stigma stones dropped by monsters.
  6. Increased the drop rate of fluxes dropped by monsters.
    1. Increased the number of Common/Superior rank fluxes.
    2. Greatly increased the number of Heroic/Fabled rank fluxes.
  7. Increased the drop rate of Superior rank manastones dropped by monsters.
  8. Fixed a problem in which a few items dropped in Instances were not temporarily tradeable, as they were supposed to be.
    1. Anurati’s Corundum Earrings/Turquoise Earrings
    2. Debillkarim’s Corundum Necklace/Turquoise Necklace
    3. Kingspin’s Corundum Ring/Turquoise Ring
    4. Malika’s Leather Belt/Sash
  9. Fixed a problem causing certain items not to display properly when equipped.
    1. [Asmodian] Forsaken Temple ~~ Head armor
    2. [Both] Steel Rake Sailor’s ~~ Torso armor
  10. Moved some gathering nodes from inaccessibly locations


  1. [Beshmundir’s Temple] Added some extra Nightshade monsters have been placed, which will be needed to complete some quests in the Garden of the Dead.
  2. [Chantra Dredgion] Fixed a problem causing the bulkhead between the Armory and Gravity Control not to show up sometimes.


  1. Platinum Medal quest NPCs in the Balaur Fortress and Special Ordnance Quartermaster NPCs will always spawn while the friendly faction is in possession of the fortress.
  2. Moved the Inggison Dimaia Gate Guard NPC.
  3. Modified the type of weapons equipped by the Elite Aetherguards summoned by Ulsark through the Illusion Gate.
  4. Fixed some NPCs’ incorrect dialogue.
  5. Fixed a bug causing the skill system messages made by a few boss monsters not to display properly.


  1. Reduced the prerequisites for Greater Stigma Quests.
    1. Now, players will be able to acquire Greater Stigma Quests without having to complete an Instance Dungeon entrance quest.
    2. Players will be able to purchase Greater Stigma Quest Collection Items with Shulack Coins without going through the Steel Rake/Dark Poeta instance dungeons.
  2. Modified so that group members can simultaneously collect items for solo Greater Stigma Quests.
    1. [Elyos] Taloc’s Heart Full of Soul, [Asmodian] Stigma Expansion
    2. [Asmodian] Fixed problems that were hindering players from completing Stigma Expansion.
  3. Fixed the problem where Drakan Researcher wasn’t dropping quest items.
    1. Added Drakan Researcher to the link in the Quest Description window.
  4. Fixed typos on a few quests.

User Interface:

  1. Modified the Character Password UI.
    1. Password Input window will now display how many characters have been entered.
  2. Added text that will let you know that the location of the numbers on the key pad has changed each time you log on.
  3. Players will no longer be able to set a new password that uses the same number twice. (Existing passwords that use the same number twice will not be affected.)
  4. A message will now pop up when players try to input their password using a keyboard, informing them that passwords must be entered using a mouse.


  1. Fixed the problem in which monsters’ “Wide Area” skills were not working in the following places:
    1. Certain areas of Draupnir Cave.
    2. Certain areas of the Oracular Chamber.
  2. Modified some areas in Heiron to look more natural when characters are mobile.
  3. Fixed the problem where characters were able to walk through some of the geography/landmarks in the Abyss.
  4. Modified some areas in Altgard to look more natural when characters are mobile.

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